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What does a student learn in ?

Mastery Learning Standards
The required skills a student should display by the end of Grade 1.
  • Energy

    PS3

    Energy

  • Waves and Their Applications in technologies for Information Transfer

    PS4

    Waves and Their Applications in technologies for Information Transfer

  • From Molecules to Organisms

    LS1

    From Molecules to Organisms: Structure and Processes

  • Heredity: Inheritance and Variation of Traits

    LS3

    Heredity: Inheritance and Variation of Traits

  • Earth's Place in the Universe

    ESS1

    Earth's Place in the Universe

  • Earth's Systems

    ESS2

    Earth's Systems

  • Engineering Design

    ETS1

    Engineering Design

Energy
  • Definitions of Energy

    PS3.A

    Definitions of Energy

  • Identify the source of energy that causes an increase in the temperature of an…

    1.PS3.A

    Identify the source of energy that causes an increase in the temperature of an object (e.g., Sun, stove, flame, light bulb).

Waves and Their Applications in technologies for Information Transfer
  • Wave Properties

    PS4.A

    Wave Properties

  • Plan and conduct investigations to provide evidence that vibrating materials…

    1.PS4.A

    Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

  • Information Technologies and Instrumentation

    PS4.C

    Information Technologies and Instrumentation

  • Use tools and materials to design and build a device that uses light or sound…

    1.PS4.C

    Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.

From Molecules to Organisms: Structure and Processes
  • Structure and Function

    LS1.A

    Structure and Function

  • Use materials to design a solution to a human problem by mimicking how plants…

    1.LS1.A

    Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

Heredity: Inheritance and Variation of Traits
  • Inheritance of Traits

    LS3.A

    Inheritance of Traits

  • Make observations to construct an evidence based account that young plants and…

    1.LS3.A

    Make observations to construct an evidence based account that young plants and animals are like, but not exactly like, their parents.

Earth's Place in the Universe
  • The Universe and its Stars

    ESS1.A

    The Universe and its Stars

  • Describe the presence of the Sun, Moon

    1.ESS1.A.a

    Describe the presence of the Sun, Moon, and stars in the sky over time.

  • Use observations of the sun, moon

    1.ESS1.A.b

    Use observations of the sun, moon, and stars to describe patterns that can be predicted.

Earth's Systems
  • Weather and Climate

    ESS2.D

    Weather and Climate

  • Identify patterns indicating relationships between bserved weather data and…

    1.ESS2.D

    Identify patterns indicating relationships between bserved weather data and weather phenomena (e.g., temperature and types of precipitation, clouds and amounts of precipitation).

Engineering Design
  • Defining and Delimiting Engineering Problems

    ETS1.A

    Defining and Delimiting Engineering Problems

  • Ask questions, make observations

    1.ETS1.A

    Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

  • Developing Possible Solutions

    ETS1.B

    Developing Possible Solutions

  • Develop a simple sketch, drawing

    1.ETS1.B

    Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

  • Optimizing the Solution Process

    ETS1.C

    Optimizing the Solution Process

  • Analyze data from tests of two objects designed to solve the same problem to…

    1.ETS1.C

    Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.