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What does a student learn in ?

This is the year media projects start carrying a real point of view. Students plan video, audio, or digital pieces around an idea that matters to them, then pull from their own experiences and the world around them to shape it. They learn to revise their work, not just finish it, and to explain why another creator made the choices they did. By spring, they can produce a short media piece with a clear message and talk about what works and what to fix.

Illustration of what students learn in Grade 7 Arts: Media Arts
  • Video and audio projects
  • Planning a message
  • Revising media work
  • Analyzing other creators
  • Editing techniques
Source: New York P-12 Learning Standards
Year at a glance
How the year usually goes. Every school and district set their own curriculum, so treat this as a guide, not official pacing.
  1. 1

    Brainstorming ideas worth making

    Students gather ideas for media projects like short videos, podcasts, or digital images. They pull from their own lives and from work they have seen, then sketch out plans before opening any software.

  2. 2

    Building and organizing projects

    Students start producing real pieces. They learn to organize files, layer sound and images, and shape a rough version of a project that a viewer can actually follow.

  3. 3

    Studying how media works

    Students slow down and look closely at videos, ads, and images made by others. They notice the choices behind each one and talk about what the maker was trying to say.

  4. 4

    Revising and polishing the work

    Students sharpen their projects with editing, better sound, cleaner visuals, and tighter pacing. They use feedback from classmates and apply a checklist of quality to decide what still needs fixing.

  5. 5

    Sharing finished pieces

    Students present completed work to an audience and explain the meaning behind their choices. They think about how the setting, screen, or platform changes the way a viewer experiences the piece.

Mastery Learning Standards
The required skills a student should display by the end of Grade 7.
Connecting
Standard Definition Code

Making art from your own life

Students draw on what they know and what they have lived through to shape their media art projects. Personal experience and outside knowledge show up in the choices they make.

MA:Cn10.7

Media art and the world around it

Students look at a piece of media art and connect it to the time, place, or culture it came from. That context changes what the work means and why it matters.

MA:Cn11.7
Creating
Standard Definition Code

Coming up with original media art ideas

Students brainstorm and develop original ideas for media art projects, deciding what message or story they want to create before they start building or producing anything.

MA:Cr1.7

Planning and building a media project

Students plan and shape a media project by making deliberate choices about images, sound, or text. The goal is a finished piece that clearly expresses the original idea.

MA:Cr2.7

Finish and refine your media art

Students revisit a media arts project, make specific improvements based on feedback or their own review, and bring it to a finished state ready to share.

MA:Cr3.7
Performing/Presenting/Producing
Standard Definition Code

Choosing art worth sharing with an audience

Students review a collection of media pieces and choose which ones to present, explaining why each piece works and what it communicates to an audience.

MA:Pr4.7

Refine your work before presenting it

Students practice and improve their media art projects before sharing them, adjusting details like timing, sound, or visuals until the work is ready for an audience.

MA:Pr5.7

Share art that says something

Students choose how to present a media piece so the audience feels or understands something specific. The editing, framing, or sequencing decisions all serve that intended meaning.

MA:Pr6.7
Responding
Standard Definition Code

Reading and analyzing media art

Students look closely at a media artwork, like a photo, video, or website, and explain what choices the creator made and why those choices shape how the work feels or what it means.

MA:Re7.7

Reading meaning in media art

Students explain what a media artist was trying to say and why specific choices, like color, sound, or framing, support that meaning.

MA:Re8.7

Judging whether art works and why

Students use a set of criteria to judge media art, explaining why a piece works or falls short based on specific qualities rather than personal taste alone.

MA:Re9.7
Common Questions
  • What does media arts cover this year?

    Students make projects using digital tools like video, audio, photography, animation, and simple web or game design. They learn how to plan a project, build it, refine it, and share it with an audience. They also study how media shapes the way people think.

  • How can families support media arts at home?

    Ask students to show a project on a phone or laptop and talk through the choices they made. Watching short films, ads, or videos together and asking what message the creator wanted to send builds the same thinking they use in class.

  • Do students need expensive software or gear?

    No. A phone camera, free editing apps, and basic headphones are enough for most projects. Schools usually provide what students need during class time.

  • How should the year be sequenced?

    Start with short idea-generation projects so students get comfortable with the tools, then move into longer works that go through drafts and revisions. Save the most ambitious project for the second half of the year, once students can plan, edit, and respond to feedback.

  • What does a strong end-of-year project look like?

    Students pick a clear idea, plan it before recording, and revise based on feedback. The final piece has a point of view, fits the audience it was made for, and shows attention to sound, framing, or pacing.

  • Which skills usually need the most reteaching?

    Planning before producing is the hardest habit at this age. Students want to jump to filming or editing without storyboarding or scripting. Building short planning steps into every project pays off more than reteaching software features.

  • How do students learn to critique each other's work?

    They use shared criteria such as message, craft, and audience to give specific feedback instead of saying a piece is good or bad. Practicing this on professional media first makes peer critique feel less personal.

  • What if a student says they are not creative?

    Remind students that media arts rewards planning and revision more than raw talent. A student who can describe an idea clearly and stick with edits will produce strong work, even if the first draft feels rough.

  • How do students connect media projects to real life?

    Projects often start from personal experience, family stories, or topics students care about in their community. Ask what the project is really about underneath the visuals, and the connection to their own life usually comes out.